THE FEW Comic Book Series exists in its own unique little universe… and what does that universe look like? Who knows? It’s being created from scratch one day at a time.
In a perfect comic book creators world, there would be plenty of time to design all the different elements that go into a story, but in reality there is only a mountain of artwork to render and little time to do it.
Here is a panel that called for a couple of space motorcycles and my quick roughs to figure out what they might look like.
You can visit THE FEW Online Comic Book Shop by clicking HERE.
In the beginning… THE FEW existed only in words on paper. But those words had to be turned into a comic book, so Todd Sanders and I became the writer/artist team for the project. The green light was given for the first three books and we were off and running.
As I began looking through the paperwork, I noticed there was a sister (Audrey) and her little brother (Zeke) in the story. I scribbled together some character sketches and headed for a brainstorming session in Oklahoma City. When I showed the Audrey and Zeke sketch, Todd said “…that’s not the way I see Zeke. Zeke is a little brother BUT he’s a really large guy. I see him as some sort of protector for the group.”
So scrawny little brother Zeke turned into great BIG little brother Zeke… and he seems to be growing bigger in every issue.
Developing the character costumes for THE FEW COMIC BOOK SERIES was an interesting riddle to solve.
The Few takes place in a distant future, so the characters needed to have some sort of distinctive futuristic look. The tricky part was that a four part film based on this story (with real live actors) was going to run concurrent with the release of the comics. The film was not scripted yet because the film people needed the comic book story to work from and the comic book story was still being written.
With everything up in the air, I tried to design character costumes that the film people could recreate in some form or fashion for their actors. The outfits are based on everyday items you can find. An army surplus store could supply all the harnessed looking gear, hockey shoulder pads, tight fitting compression sport gear, fingerless bicycle gloves, carpenters tool belts… with a bit of modification all these items could be turned into FEW character clothing. The film decided to go in a more manageable direction and created a prequel film which eliminated the need to create elaborate futuristic sets and costumes. Smart.
So the good news is, it will be super easy for cosplay enthusiasts to create their very own FEW cosplay outfits using everyday items… and yes… Jeron does have Little Debbie Swiss Cake Rolls taped to his shoulders.
I received an email this morning from Doug down in South Africa. He asked if I could give him a lesson on how to construct “Dennis Jones” hands. That reminded me of a job I did a few years ago. I was designing characters to be animated and I whipped out this quick style guide for the guys in California. This is pretty much everything that goes into my limited thought process when it comes to creating hands.
I am a diligent Sunday sermon note taker and I keep them carefully archived in the back seat floorboard of my car… right next to my emergency cans of Kroger butter toffee peanuts.
My publisher has given me permission to share a few things from the comic book series I’m working on. I typically start with a really rough page layout and then create an equally rough sketch for each individual panel. I work my drawing out with a pencil… uhm… for those of you who may not be acquainted with a pencil, it is a piece of wood with graphite magically trapped inside it. You can hold a pencil in your hand and smear gray marks on paper with it. (I will explain what paper is in a future blog post.) I then scan a tight pencil drawing into my computer and do the color and finishing work with Photoshop.
I scribbled this fellow into my sketchbook last night while watching the news and then slopped about fifteen minutes of color on him for good measure… and, yes, I heard something to this effect quite often as a kid…